Vertex Viewer SDK
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    Interface SectionPlane

    interface SectionPlane {
        normal: Vector3.Vector3;
        offset: number;
    }
    Index

    A unit vector orthogonal to the plane that is used to determine what geometry will remain visible. For example, a normal of { x: 1, y: 0, z: 0 } will cause anything in the negative x direction (from the offset) to be occluded.

    offset: number

    The distance from the origin along the normal vector for this SectionPlane.