A unit vector orthogonal to the plane that is used to
determine what geometry will remain visible. For example, a normal of
{ x: 1, y: 0, z: 0 } will cause anything in the negative x direction
(from the offset) to be occluded.
offset
offset:number
The distance from the origin along the normal vector
for this SectionPlane.
A unit vector orthogonal to the plane that is used to determine what geometry will remain visible. For example, a
normal
of{ x: 1, y: 0, z: 0 }
will cause anything in the negative x direction (from theoffset
) to be occluded.