A standard view that positions the camera facing the back of the scene.
A standard view that positions the camera facing the back-left of the scene.
A standard view that positions the camera facing the back-right of the scene.
A standard view that positions the camera facing the bottom of the scene.
A standard view that positions the camera facing the bottom-back of the scene.
A standard view that positions the camera facing the bottom-back-left of the scene.
A standard view that positions the camera facing the bottom-back-right of the scene.
A standard view that positions the camera facing the bottom-front of the scene.
A standard view that positions the camera facing the bottom-front-left of the scene.
A standard view that positions the camera facing the bottom-front-right of the scene.
A standard view that positions the camera facing the bottom-left of the scene.
A standard view that positions the camera facing the bottom-right of the scene.
A standard view that positions the camera facing the front of the scene.
A standard view that positions the camera facing the front-left of the scene.
A standard view that positions the camera facing the front-right of the scene.
A standard view that positions the camera facing the right of the scene.
A standard view that positions the camera facing the left of the scene.
A standard view that positions the camera facing the top of the scene.
A standard view that positions the camera facing the top-back of the scene.
A standard view that positions the camera facing the top-back-left of the scene.
A standard view that positions the camera facing the top-back-right of the scene.
A standard view that positions the camera facing the top-front of the scene.
A standard view that positions the camera facing the top-front-left of the scene.
A standard view that positions the camera facing the top-front-right of the scene.
A standard view that positions the camera facing the top-left of the scene.
A standard view that positions the camera facing the top-right of the scene.
Returns a new standard view where the position and up vectors are transformed with the given matrix.
A matrix.
A new standard view.
A
StandardView
represents common view orientations for a camera.