Vertex Viewer SDK
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    Function fromRotationMatrix

    • Creates a set of Euler angles from the rotation components of a 4x4 matrix. The rotation components are represented by the upper 3x3 of the matrix.

      Note that there are two solutions for the Euler angle of the 2nd applied rotation (i.e. y for xyz) because sin(theta) = sin(PI-theta). The returned angle will always be the solution between -PI/2 and PI/2.

      Parameters

      Returns Euler.Euler